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RC WARRIORS

RC WARRIORS is a small game made by me in Unreal Engine 4. It was made using Visual Scripting from scratch.

Game Pitch:
'RC WARRIORS is a retro arcade style vehicular combat game. Players get to drive 90's style remote controlled toy cars around a small cozy town in the mountains. The layout of the track is circuit based, but the cars are equipped with pellet guns and fireworks. This means the player can win the race by completing all checkpoints first, or opt for a more robust solution and use weapons to eliminate every other player to come in as first.'

Details:
The basic premise of the game is that it combines the game play elements of vehicular combat and racing in a fun, chaotic, stylized setting, where it is up to the player to decide whether to be tactical and fast, or aggressive and punctual in order to win. With the Split Screen option players can host a local multiplayer session to compete against each other. Using an Xbox controller is recommended for optimal driving experience.

Gameplay mechanics:
Driving: Casual arcade style with 4 wheel drive, single gear, electric drivetrain
Combat: ranged fast paced pellet gun for smaller damage, or short range slow paced firework for high damage
Pickups: pellet gun and firework pickups refill respective ammo, boost and health pickups refill respective bar

Assets:
- Vehicles modeled by me in 3DSMax and textured in Substance Painter (inspired by classic RC brands like Tamiya adn Traxxas)
- Road and electricity pole system modeled by me and used as a spline component to place in the level
- All gameplay elements made by me (Checkpoints, Pickups, Ammo, UI)
- Special effects made by me in Niagara (Smoke, Fire, Electricity discharge)
- UE Marketplace asset packs used for level production: 'Modular House Pack', 'Flowers and Plants Nature Pack', 'Super Market Pack', 'Modular Pool Pack'

Sound design:
Music made by Rick Slootweg 'RCKS' - 'RC WARRIORS -Main Menu Tune ' and 'RC WARRIORS Soundtrack'
Ambient sounds extracted from abandonware game 'Re-Volt' and vehicular sounds recorded by my using iPhone

Personal note:
I loved the game Re-Volt as a child, where the player also races remote controlled toy cars with toy-ish combat elements. I wanted to recreate this and put my own spin on it with modern tools. Everything was made with node based scripting using UE4's visual scripting tools. The most difficult part of the game was making a consistent enemy player that can race around the track and follow checkpoints, while engaging in combat. This was definitely one of my favorite projects to make.

RC WARRIORS is a casual, fun, arcade style combat racing game made by me in Unreal Engine 4. It was made using Visual Scripting from scratch.

RC WARRIORS is a casual, fun, arcade style combat racing game made by me in Unreal Engine 4. It was made using Visual Scripting from scratch.

I am honored to see my work featured on DAE's official website! I have achieved one of the 2 highest marks this year. Check it out on the DAE Website here: https://digitalartsandentertainment.be/page/106/Scripting+1
Or in the 'Student Showcase' section

I am honored to see my work featured on DAE's official website! I have achieved one of the 2 highest marks this year. Check it out on the DAE Website here: https://digitalartsandentertainment.be/page/106/Scripting+1
Or in the 'Student Showcase' section

The star of the game is a small remote controlled buggy car, inspired by some iconic 90's toys.
I modeled the RC car in 3DSMax with a low-mid poly method. Then used Substance Painter to give it my custom designed stickers and some PBR material definition

The star of the game is a small remote controlled buggy car, inspired by some iconic 90's toys.
I modeled the RC car in 3DSMax with a low-mid poly method. Then used Substance Painter to give it my custom designed stickers and some PBR material definition

Combat with pellet guns and fireworks, collect gears for healing and batteries for turbo boost

Combat with pellet guns and fireworks, collect gears for healing and batteries for turbo boost

Dangers: apart from possible vicious opponents, these 3 things will also damage and destroy your vehicle: Fire in the garden, water in the pool and electric current emitted from broken electricity pole

Dangers: apart from possible vicious opponents, these 3 things will also damage and destroy your vehicle: Fire in the garden, water in the pool and electric current emitted from broken electricity pole

An extended release trailer for the game. This one is made to showcase the game in a cool cinematic perspective, it also has the designated soundtrack by 'RCKS'

The Pool area

The Pool area

The Junkyard area

The Junkyard area

The Super Market area

The Super Market area

The Main Menu scene consists of  8 NPC opponents racing around an ellipse spline. The camera rotates around the wrecked car in the middle.

The Main Menu scene consists of 8 NPC opponents racing around an ellipse spline. The camera rotates around the wrecked car in the middle.

Main Menu - The player can choose Single Player or Multiplayer mode, which works with up to 2 Xbox controllers in a local Split Screen mode (See below). Im a big fan of Split Screen couch games,I think nowadays its a very underappreciated component

Main Menu - The player can choose Single Player or Multiplayer mode, which works with up to 2 Xbox controllers in a local Split Screen mode (See below). Im a big fan of Split Screen couch games,I think nowadays its a very underappreciated component

The graphics quality panel has sliders tied to the Engine's scalability parameters. The environment heavily relies on dynamic / post processing effects, these are expensive and do not run well on older hardware unless scaled accordingly

The graphics quality panel has sliders tied to the Engine's scalability parameters. The environment heavily relies on dynamic / post processing effects, these are expensive and do not run well on older hardware unless scaled accordingly

The player has the option to use keyboard keys or an Xbox controller, both which work simultaneously if needed

The player has the option to use keyboard keys or an Xbox controller, both which work simultaneously if needed

Simple and intuitive UI Design:
The health and power  bars have a colorful image that also decreases and changes to a gray version of itself when depleted. Optimally the player should not have to take their eyes off the car to get feedback on these things

Simple and intuitive UI Design:
The health and power bars have a colorful image that also decreases and changes to a gray version of itself when depleted. Optimally the player should not have to take their eyes off the car to get feedback on these things

RC WARRIORS Box Cover - Fictional design

RC WARRIORS Box Cover - Fictional design

Game Pitch Sheet

Game Pitch Sheet

Top down sketch of the level's layout

Top down sketch of the level's layout

A gameplay video showing the Main Menu, a Single Player and a Split Screen Multiplayer match